![]() ![]() ![]() ![]() ![]() GI: Fixed a display issue and now only one GPU is available to select as the "GPU Baking Device" when multiple identical GPUs are installed. Improved offline experience by disabling the plugin when there is no internet connection.Īndroid: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.Īsset Pipeline: Fixed indeterministic output for any asset containing script types.īuild System: Fixed BuildPipeline issue for Android platform which asks for a name and directory even when it has the last saved location details, when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.Ĭore: Fixed an issue that the asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets.Įditor: Added restriction to SetParent() to prevent crash.Įditor: Avoid GC deadlock in AndroidJavaProxy.Įditor: Fixed a crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file.Įditor: Fixed a regression that changed the default behaviour of animators on disabled.Įditor: Fixed an issue so that the macOS Player no longer contains an empty area gap on each vertical side of the screen when rendering fullscreen on Macs with a notch.Įditor: Fixed an issue to block the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab.Įditor: Fixed an issue to copy hideflags to the cloned object when instantiating a GameObject.Įditor: Fixed Camera.stereoEnabled when SRP is used and fixed the Camera.stereoSeparation value.Įditor: Fixed compute shaders in editor to work independent from re-imports.Įditor: Fixed editor crash when trying to build a project with corrupt compute shaders.Įditor: Fixed issue where pinvoking into a native mono API on Linux would not work. Version Control: Updated branding from "Plastic SCM" to "Unity Version Control".Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.Package Manager: Added Web3 as a Filter Category in My Assets.Universal RP: Reflection Probe is black after baking when using the Blit Renderer Feature GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). ![]()
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